Glossary
A Texas Hold'em glossary covering action, position, range, tournament, math and mental — six categories.
B
- blinds
The blinds are SB (small blind) and BB (big blind) — forced bets preflop and always OOP postflop. Blind defense is one of the most complex parts of modern preflop play.
- blocker
A blocker is a card you hold that reduces the number of specific combinations your opponent can have — a key concept for river bluff selection and bluff catching.
- bluff
A bluff is a bet made with a weak hand to make the opponent fold a stronger hand. Bluffs are necessary tools for balancing value ranges and maximizing EV.
- bluff-catcher
A bluff-catcher is a medium-strength hand that typically beats only the opponent's bluffs. The river calling threshold for a bluff-catcher is determined by the opponent's value:bluff ratio.
- bubble
The bubble is the tournament phase with exactly the paid-places count + 1 players left. ICM pressure peaks, and decision ranges for short and medium stacks compress dramatically.
- button
The button (BTN) is the last seat to act postflop and the most valuable seat in poker. Widest preflop open range, always IP postflop — long-term winners' profit center.
C
- continuation-bet
A continuation bet (cbet) is when the preflop last raiser keeps betting on the flop — the core tool for leveraging range advantage.
- check-raise
A check-raise is when the OOP player checks first and raises after the opponent bets — the core tool for balancing the OOP range.
- chipEV
chipEV is the expected chip change of a decision. In cash games chipEV = $EV, but in tournaments you need ICM to convert it to true dollar expectation.
- combo
A combo is one specific suit arrangement of a starting hand. Combos are the basic counting unit of range thinking.
- cutoff
Cutoff (CO) is the seat right before the button — the second-widest preflop open range, usually IP postflop (only BTN acts behind you).
D
E
- effective-stack
Effective stack is the smaller of the two stacks in a head-to-head matchup. It determines the maximum chips at stake on a hand and is the input to SPR.
- equity
Equity is the expected percentage of the pot a hand or range wins against a specific opponent range. Equity is the core input to EV calculations.
- expected-value
Expected value (EV) is the average gain or loss of a decision over infinite repetition — the single objective standard for the quality of a poker decision.
F
- final-table
The final table is the tournament's last table (typically 9 or fewer players). Pay jumps are dense, and ICM affects every decision.
- float
A float is calling an opponent's cbet with a relatively weak hand, planning to attack on a later street when the opponent gives up. It exploits the high turn-fold frequency after cbets.
- fold-equity
Fold equity is the additional EV gained from making opponents fold to your bet. It is the core +EV source for bluffs and semi-bluffs, and the main value of short-stack shoves.
G
I
- ICM
ICM is the math model that converts tournament chips into expected prize-pool value — the foundation of mid-to-late tournament decisions.
- implied-odds
Implied odds factor in the additional chips you can win from the opponent after hitting your draw — a key correction to raw pot odds for drawing decisions.
- isolation
An isolation raise is a slightly wider raise after a weak player limps, designed to peel off a heads-up pot against the limper — the core tool for attacking limpers.
L
M
- MDF
MDF is the minimum portion of the range a defender must call or raise to avoid being trivially exploited by bluffs. It complements pot odds and is the equilibrium benchmark for defense.
- MTT
MTT is a multi-table tournament running across many tables simultaneously. Variance is higher than cash and SNG, and late-stage ICM is a core skill.
N
- nut-advantage
Nut advantage means your range has more top-end combos than the opponent's. It determines whether overbets and polarized large sizing are available to you.
- nuts
The nuts is the unbeatable made hand on a given board. The nut concept is the core reference for range analysis, sizing, and river decisions.
O
- open-raise
An open-raise is the first preflop raise before anyone enters the pot — the most common action for taking preflop initiative.
- outs
Outs are the remaining cards that complete your draw to the strongest hand. Out-counting + the 4/2 rule is the basic tool for estimating drawing equity.
- overbet
An overbet is a bet larger than the current pot, used to polarize the range, maximize value, and create high-pressure decisions.
P
- polarized-range
A polarized range consists of very strong and very weak hands with no middle. It corresponds to large-size betting strategies.
- position
Position is the action order relative to the button. It is the most stable structural advantage in poker, shaping range design, sizing, and decision space.
- pot-odds
Pot odds are the ratio of chips needed to call to the total pot after the call — the basic tool for judging whether to call with a draw or bluff-catcher.
- probe
A probe is a turn lead by the preflop caller after the raiser checks the flop, exploiting the weak range the check exposed.
R
- rake
Rake is the fixed-percentage fee the card room takes from the pot. Rake directly reduces long-term win rate and must be factored into stake selection and true ROI.
- range
A range is the set of all possible hand combinations a player can hold in a given situation. Range thinking is the foundation of modern poker.
- range-advantage
Range advantage is when your overall range has higher equity than the opponent's. It is the core judgment behind cbet frequency and sizing.
- result-oriented-thinking
Result-oriented thinking is the mistake of judging decision quality from a single outcome. It is the most common and most damaging cognitive trap for beginners.
S
- semi-bluff
A semi-bluff is a bet with a hand that has equity (typically a draw), combining fold equity with the value of hitting the nuts later.
- short-stack
A short stack is a player with a relatively shallow stack, typically below 20bb. Decision-making is greatly simplified — mostly shove/fold.
- SNG
An SNG is a small tournament that starts as soon as enough players are seated, usually 9-10 or 6 players. One of the fastest paths for learning ICM.
- SPR
SPR is the ratio of effective stack to pot at the start of the flop. It determines how much postflop room you have and the commitment threshold.
- squeeze
A squeeze is a 3bet after an open and at least one flat-caller. It pressures the opener and the caller simultaneously — a sophisticated preflop weapon.
T
- table-image
Table image is how opponents perceive your playing style. Different images change the opponent's call/fold frequencies — a core meta-game variable.
- tilt
Tilt is the state of playing off-optimal because of emotion. It is the main cause of amateur losses long-term, and recognizing and managing tilt is the core of mental training.
U
V
- value-bet
A value bet is a bet expecting the opponent to call with a worse hand. It is one of the core +EV sources, paired against bluffs.
- variance
Variance is the magnitude of fluctuation of actual results around the expected value. Poker's short-term randomness is variance — bankroll management is fundamentally variance management.